Gaming or gambling?Tekijä: Center for Ludomani
A comprehensive teaching material from Center for Ludomani exploring the blurred lines between gaming and gambling in digital spaces. Targeted for education in 4th, 5th and 6th grad, the material examines how gambling mechanics are integrated into gaming, the psychological effects on young players, and the potential risks of addiction. The resource helps both children and the grown ups around them what gaming is and how they can make informed choices regarding in-game purchases and betting systems. It is primarily used in educational setting.
Tunnisteet:ArtikkelitDigihyvinvointiEnnaltaehkäisyKoulutusLapsilleNuorilleOpetusmateriaaliRiskikäyttäytyminenTanska